I finally dedicated some time to play this, it is fairly competent space shooter basis in here :) I played up to 3rd ring (then died). I like visuals of enemies (and allies that later comes too), and mostly all visuals (maybe cockpit needs some more), controls dynamics seems fine. I know it was time restricted project, but would be nice if it gets further. One thing that I would prioritize - make enemies death "non-instant-disappearing". Some falling apart in pieces would be more immersive :) Thank You for this project, it is fun :)
Thanks for checking it out, ThunderOwl! I definitely agree that the cockpit and the visuals of the enemies blowing up need some love.
It just so happens that I am continuing to work on the game. The idea of this style of space combat sim is appealing to me... we shall see where it goes!
I would be very thankful (and, not just me, i know) if you add Y-axis inversion for mouse control. Can not really play like it is, i am very "old school" :) Heck, if making option is too long story, maybe you could upload second download for game, where mouse Y is inverted? :) Thank You in advance!
Hey ThunderOwl! I feel your pain... I guess I did so much testing with a controller I wasnt thinking about that part. I've made the fix but I dont want to update the file until judging for the game jam is complete... as soon as it is I'll post an update!
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Hi and this was a good game and i really hope that this game gets more updates soon
Thanks Baworo... I've been thinking a lot about this one lately. Maybe I'll revisit it soon!
Ok^^
Hello. Was this abandoned..? :-( (sad face...)
I prefer to think of it as an extended production hiatus...
I wonder, anything new on this one? :)
I finally dedicated some time to play this, it is fairly competent space shooter basis in here :) I played up to 3rd ring (then died). I like visuals of enemies (and allies that later comes too), and mostly all visuals (maybe cockpit needs some more), controls dynamics seems fine. I know it was time restricted project, but would be nice if it gets further. One thing that I would prioritize - make enemies death "non-instant-disappearing". Some falling apart in pieces would be more immersive :) Thank You for this project, it is fun :)
Thanks for checking it out, ThunderOwl! I definitely agree that the cockpit and the visuals of the enemies blowing up need some love.
It just so happens that I am continuing to work on the game. The idea of this style of space combat sim is appealing to me... we shall see where it goes!
I would be very thankful (and, not just me, i know) if you add Y-axis inversion for mouse control. Can not really play like it is, i am very "old school" :) Heck, if making option is too long story, maybe you could upload second download for game, where mouse Y is inverted? :) Thank You in advance!
Hey ThunderOwl! I feel your pain... I guess I did so much testing with a controller I wasnt thinking about that part. I've made the fix but I dont want to update the file until judging for the game jam is complete... as soon as it is I'll post an update!